Wreck it Ralph in my opinion is more post modern to some
extent, however by rejecting traditional ideas it often ends up conforming. The
film is based around a world of video game characters, who have human emotion,
this rejects reality as it implies our world effects the game world. This in a
way is true, but just exaggerated in the film as video games are interactive
and therefore post modern. The film being based in a post modern setting, does
not change the fact that the film itself was made by Disney and as a result
conforms to modernist ideas.. The simple linear structure is used, as well as a
happy ending. For example, Ralph achieves his goal and beats his binary
opposite who is "Turbo". The characters themselves challenge modern
ideas, as they challenge their stereotype. Ralph being the main character, is
also introduced as the villain but his morality suggests that of a hero. By challenging this stereotype the
film is post modern, but on the other hand giving him traditional morals, this
makes the film modern.
Jameson, a film theorist, suggests that originality is no
longer possible, which is why we copy dead styles. Wreck it Ralph is evidence
of his theory, as intertextuality is a large part of the film. When in the
'game station' there are a lot of references to 90's video games, some examples
of this are PACMAN and Mario. The references are not just apparent here but
also in the games that they visit. "Hero's Duty", has been influenced
greatly by post modern video games, "Halo" and "Call of
Duty", as well as "Sugar Rush" being influenced by "Candy
Crush" and "Mario Kart". By using these intertextual references,
it creates a sense of nostalgia for the older viewing audience. Nostalgia can also be linked to Lyotard's theory that we have no belief in ideas any more. Meaning that we look to the past for ideas rather than humans future and progression.
"however by rejecting traditional ideas it often ends up conforming" - does it deliberately do this though, it is a Disney film?
ReplyDeletebut just exaggerated in the film as video games are interactive and therefore post modern. - but the film is not interactive, so is it Pomo?
By challenging this stereotype the film is post modern, but on the other hand giving him traditional morals, this makes the film modern. - so how do you reconcile this, what is it doing to these structures?
By using these intertextual references, it creates a sense of nostalgia for the older viewing audience. Nostalgia can also be linked to Lyotard's theory that we have no belief in ideas any more. Meaning that we look to the past for ideas rather than humans future and progression. - Good point, therefore it adds a deeper meaning and 'richness' to the text.
To improve:
How does Ralph demonstrate Simulation and Hyper-reality?
What about the use of Hybridity?
WT B
Good effort