Tuesday, 10 February 2015

10/02/15

Immersion- involvement in a text through imagination 

 Flow- the harder thee game the more pleasurable 

Fluid identities- our identities change they are not set real vs artificial 

Simulacra-collapsed boundaries between reality and hyper reality 

Ironic position/Detached position- viewers watch to be a apart of something in a group even if it is bad so they feel involved 

Sandbox games-minimal limitations, the player is free to roam around and select their own tasks to complete 

Avatar- simulated character portrayed as you want yourself to look 

Text vs audience
Historical 
Interaction
Audience has become the text 
Narrative has weakened 
The boundary between audience and text has weakened 
Hyper reality and simulacra has strengthened 

Detached positioning- guilty pleasure 
No value 
Popularity vs cultural value 
Meaning or significance- no human progress and therefore nothing matters anymore 
Style over substance- Debord 

Black mirror and wreck it Ralph aren't interactive and therefore aren't post modern 
Gaming is more postmodern 

Watchdog game 
Technology takes over the world 
Simulated characters- real people feelings 
Technology in technology 
Wreck it Ralph- game in a film 

How do games challenge traditional media-
you can do what you want 
No moral boundaries 
Storytelling- conforming until you can change the narrative
Wander around - sandbox 


Why do postmodern media texts cause controversy -
Lack of morals 
Emphasising with nazis

How is audience consumption different with game texts -
The audience become the text 
Prosumer 
Interaction 
Not believing the hyper reality 
Illogical 


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