Flow- the harder thee game the more pleasurable
Fluid identities- our identities change they are not set real vs artificial
Simulacra-collapsed boundaries between reality and hyper reality
Ironic position/Detached position- viewers watch to be a apart of something in a group even if it is bad so they feel involved
Sandbox games-minimal limitations, the player is free to roam around and select their own tasks to complete
Avatar- simulated character portrayed as you want yourself to look
Text vs audience
Historical
Interaction
Audience has become the text
Narrative has weakened
The boundary between audience and text has weakened
Hyper reality and simulacra has strengthened
Detached positioning- guilty pleasure
No value
Popularity vs cultural value
Meaning or significance- no human progress and therefore nothing matters anymore
Style over substance- Debord
Black mirror and wreck it Ralph aren't interactive and therefore aren't post modern
Gaming is more postmodern
Watchdog game
Technology takes over the world
Simulated characters- real people feelings
Technology in technology
Wreck it Ralph- game in a film
How do games challenge traditional media-
you can do what you want
No moral boundaries
Storytelling- conforming until you can change the narrative
Wander around - sandbox
Why do postmodern media texts cause controversy -
Lack of morals
Emphasising with nazis
How is audience consumption different with game texts -
The audience become the text
Prosumer
Interaction
Not believing the hyper reality
Illogical
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