1980s games do not allow the audience to have freedom, for example of what the character looks like, thinks like and what their outcome is. In postmodern gaming you are able to create fluid identities and in turn create a simulated version of how you want to be. Becoming immersed in a game gives the audience a sense of power, a sense in which they may not get in reality. This implies the emptiness which we feel, as we do not have freedom or power in our own lives.
Tv although a modern concept as it can not be interacted with, can still attain aspects of post modernism. Black mirror does this by collapsing he boundary between human and technology, the rejection of societies traditional morals is also a post modern theory. The use of this is to create a warning of the future, by doing this it continues to appeal to audiences. By putting a negative view on gaming it gains audiences as they may turn against it.
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