Friday, 30 January 2015

30/01/2015

Panopticon- 
Prison under watch 

Voyeurism- being watched 
Sexually 
Style over substance 
God like power- focault

Society of the spectacle- 
Debord superficial 
Style over substance 
Defined by price and popularity 



Hyper reality-
Distorted
Enhanced 
Exaggerated

Simulacra- 
Simulation 
Technology
Real and artificial

1950s-
Traditional 

1980s-tron 
Video games 

2000- broadband internet 
Social media 


Conclusion- where we are going to be in the future 10 years on
Black mirror 

Assessment- black mirror and wreck it Ralph 

Clip 1- google glass 
Baudrillard 
Simulacra 
Mix of human and technology 
Artificial 
Voyerusim- focault 

Clip 2- 
Baudrillard
Real and artificial 
Not able to tell the difference 

Clip 3-
Baudrillard 
Hyper real 
Simulation of life 
Consumerism- advertising 
Spectacle 

Black mirror- 
Baudrillard 

Foucault

Debord


Tuesday, 27 January 2015

Coursework notes


  • q1- part 1- analyse what conventions were used and how they fit  
part 2- evaluate the conventions used, why you used them, did they work? Compare to others

  • q2- Analyse and evaluate how well the brand identity worked and kept constant

  • q3- Analyse and evaluate what you have learnt from audience feedback

  • q4- Compare, evaluate and conclude how you used technologies for your research, planning and evaluation

27/01/2015

Black mirror-
Theoretical
Stylistic
White bear intertextuality- 
the Truman show 
The purge 
Big brother 
Jurassic park 

15million merits intertextuality-
X factor 
Britains got talent 
Sims
Wii characters
Facebook

Apple- real
Individualism no community or family
Simulacra, artificial 
Voyeurism
Dystopia 
No happy ending- human progress
Commodification- something gains value through money 
- Valentine's Day
-charities 
- White bear, justice is commodified 
This text is deliberate to create deeper meaning.

Wreck it Ralph-
Style 
Not deliberately giving a deeper meaning 
Lyotard- still has grand narratives 
Historically- yes and no 

Charlie brooker- 
Understands postmodern theory 
Scriptwriter 

Wreck it raplph does not weaken the grand narratives, however it weakens the barrier between real and artificial and therefore strengthens the postmodern style.
BM-3 WIR-1 1/2

Overall black mirror is more postmodern than wreck it Ralph, as it explores Pomo style, theories and historical context.Through style both episodes of black mirror uses intertextuality, some influences of the first episode "white bear" are the Truman show and big brother. Wreck it Ralph also refers to many intertextuality references like Mario and halo, implying it follows Jamesons theory about imitating dead styles due to the lack of new ideas being created and therefore it has aspects of postmodernism. 
Looking at the historical aspect of postmodernism wreck it Ralph follows the grand narratives as it has a happy ending, this is the result of having a child audience. As it is a Disney film the postmodern reference is unlikely to have been created deliberately, therefore the dominant ideas of modern society still remain. On the other hand black mirror is created using postmodern theories deliberately,we know this due to the director Charlie brooker creates programmes exploring the theories as well. 

Gamer 1999-
Debord-
Superficial 
Hyper reality becomes our reality 
The spectacle 
Consumerism and fame 

Baudrilliad-
Sexualised- voyeurism 
Celebrates the artificial
Simulacra 
Game characters 
Collapse of morality 

Foucault- 
Voyeurism - power 
Watching for entertainment 
Panoptic


Friday, 23 January 2015

23/01/15

Debord
Superficial 
The spectacle 
Celebrities are possible roles for the audience- false representations 
They become reality of our everyday lives 
Put a price on everything 

Baudrillard
False sense of reality- Young people grow up with this from the media 
Hyper sexuality 
Simulacra
hyper reality 

Foucault
Voyeurism
Intrusive and sexual
Panopticon- prison designed to be seen all the time 

Tuesday, 20 January 2015

20/01/2015

BITron-
Real vs artificial 
Past has been abandoned 
Music, arcade, games - 80s
1982-2013, more realistic 
Comfortable with simulation 

Grand narrative- main ideas 
Religion 
Freedom 
Family 
Grand narratives have not changed much between 1982 and now 

Dubord- society are focused on superficialism 
Selfish 
Vain 
Style over substance- how it sells, selling yourself 

Early post modernism 
Invention of the computer 
Wir- nostalgia for people in their 30s and 40s
Characteristics of post modernism become stronger

Hyper reality and simulation- stronger 
Rejection of grand narrative- weaker 
Cultural recycling- stronger 


To what extent is wreck it Ralph post modern,


Saturday, 17 January 2015

To what extent is Wreck it Ralph a Post-modern text?

Wreck it Ralph in my opinion is more post modern to some extent, however by rejecting traditional ideas it often ends up conforming. The film is based around a world of video game characters, who have human emotion, this rejects reality as it implies our world effects the game world. This in a way is true, but just exaggerated in the film as video games are interactive and therefore post modern. The film being based in a post modern setting, does not change the fact that the film itself was made by Disney and as a result conforms to modernist ideas.. The simple linear structure is used, as well as a happy ending. For example, Ralph achieves his goal and beats his binary opposite who is "Turbo". The characters themselves challenge modern ideas, as they challenge their stereotype. Ralph being the main character, is also introduced as the villain but his morality suggests that of  a hero. By challenging this stereotype the film is post modern, but on the other hand giving him traditional morals, this makes the film modern.

Jameson, a film theorist, suggests that originality is no longer possible, which is why we copy dead styles. Wreck it Ralph is evidence of his theory, as intertextuality is a large part of the film. When in the 'game station' there are a lot of references to 90's video games, some examples of this are PACMAN and Mario. The references are not just apparent here but also in the games that they visit. "Hero's Duty", has been influenced greatly by post modern video games, "Halo" and "Call of Duty", as well as "Sugar Rush" being influenced by "Candy Crush" and "Mario Kart". By using these intertextual references, it creates a sense of nostalgia for the older viewing audience. Nostalgia can also be linked to Lyotard's theory that we have no belief in ideas any more. Meaning that we look to the past for ideas rather than humans future and progression.