Friday 27 March 2015

Explain how your skills in the creative use of digital technology has developed over time.

My creative use of digital technology has developed over time. I have used the same sort of technology  in both my AS and A2 coursework but have used them more confidently for different outcomes.
Firstly i have used final cut for both projects. At AS i made a 2 minute thriller opening we edited this on FinalCut pro to make it look scary and give it a particular feel. We was not very creative with our editing skills because it was one of the first products we had made. We stuck to the thriller guidelines, we edited our video and then created a foley to match the visuals on the screen. At A2 we worked the other way around we had to create a music video. We had the song and had to film visuals that would match this. We beat edited so that the video kept to the beat and we also lip synced the words that the actor said to give a sense of hyper reality and making it look as if the artist was singing. This was difficult to do and you can tell that we decided that to show we had developed from AS that we should incorporate lip syncing.
We used websites in both years. In AS we used blogger to embed videos and present all the research and planning. this was helpful because it was a place to keep all of our work and give a clear theme of what we wanted to create. In A2 we used Wix to create a official fan site for our artist. We done this to sell our artist and advertise them, we know that social media sites are important to sell and are a good advertisement method. So instead of using blogger we decided to appeal to a wider audience that we should make a official website for fans including merchandise and links to their social media sites such as Twitter, Facebook and Soundcloud. 
On final cut we decided in AS that to give a strong sense that it was a thriller that we would edit and put effects on to the video, such as shaking and quick sharp shot types. However in A2 we used slo motion because this kept in with our conceptual theme. We are still following guidelines to a music video like we did in AS for our thriller but we had more scope to e creative and try loads of different things. We wanted to make our music video more original, at AS we just copied the conventions for a thriller and did not mix it up where as in A2 we were more original and although we used a lot of intertextual references we bricolaged them together to create something completely new. We also used slo motion to create a sense of hyper reality and simulation, not being real and being in a virtual world. 
Overall we developed these skills enabling us to create a brand and campaign that would sell to the auidience, it is about style over substance the audience want something that looks good the content of the text could be empty and meaningless. The more that we became aware of Post-Modern theories such as simulation, intertextuality, commodification and bricolage the more creative we could be. We showed this in AS by sticking to the main thriller conventions but were unaware of doing this, in A2 however we knew that we were creating a music video to advertise a campaign and make money. Digital technology allowed us to be creative and experiment. 

Exam Mock

Explain how your skills in the creative use of digital technology developed over time. Refer to a range of examples from your media productions in your answer.

From our AS to A2 project, our creativity skills using digital technology has developed a lot, as in A2 we had more freedom of what we were going to create. Learning about postmodernism allowed us to thoroughly understand the meaning of originality.
In our AS thriller we did not use a large variety of presentation software for our research and planning. When creating our rough cut we used final cut pro, this allowed us to experiment and learn what looked right for our specific genre which was thriller. As we had to follow the conventions of a thriller, we were unable to use the software to it's full ability. In comparison to our A2 music video, we chose our own genre and could rebrand the artist as applicable. When making the video, we added a soft blur across the majority of it to make it look more professional.

Having more freedom in this project it allowed us to be more creative, but we were still targeting a specific audience as the point of the creation was to sell. To sell our brand we used different social media networks, to market our artist to the audience for example twitter and sound cloud. We created a fan website for Yasmin (our artist) on WIX.com. On there we included an iTunes link to purchase our artists music, allowing a direct way to sell to fans. Throughout our brand we had a running colour scheme which was based around light great, white and pink and themes that were related to nature, petals and feathers. The colour scheme was similar to other artists album covers and websites when we researched for intertextual references. In our AS opening, we did research intertextual references, one we based our thriller on heavily was Shutter Island, however in comparison to AS, in A2 we combined small ideas from several references allowing us to create something new as a bricolage rather than a copy.
When filming for both pieces, we used the same digital camera. During our A2 project we had a better understanding of how it worked, and therefore had a clearer outcome.

Tuesday 24 March 2015

24/03/15

How do postmodern media texts challenge traditional text reader (immersion) relations and the concept of representation?
Postmodern texts (BM&WIR)do not challenge the text reader relationship because of their modern forms but digi modernism texts (GAMING&SOCIAL MEDIA)do a lot.
They are stylistically but theoretically Pomo ideas. Old form trying to be young and new. Modern forms referencing old things. It is not postmodernism challenging text reader relationships but digi modernism to a large extent. 
Simulated- fluid identities 

How does postmodernism make text a richer experience for audiences?

To what extent can some texts be considered to be postmodern?

1.)Define postmodernism
Relationship to modernism- traditional ideas and structures 
REJECTS THESE IDEAS 

2.)applying it to the text- empty, superficial, hyper real
Style of postmodernism- Jameson 👀
Theoretical Pomo- baudrillard💭
Argue rejects structure but it is a structure
Historical Pomo-👵 tron(1982)
 

Tuesday 10 March 2015

10/03/15

Theoretical- gaming is applicable to postmodern theories 
Lyotard 
Buying fake stuff to express your fake self 
Historical- beyond modernism and postmodernism, digi modernism 
Stylistic- hyper real and simulation