Tuesday 10 February 2015

Assessment

I have concluded the gaming is more postmodern than black mirror and wreck it Ralph as gaming is interactive and is only apparent with an audience. The audience are immersed into the game and have an influence on the narrative, where as in black mirror and wreck it Ralph they have set narratives as a result are modern. As well as breaking the boundary between text and audience, gaming allows the character to do as they please without any consequences rejecting traditional morals and therefore giving them freedom. This presents a lack of belief in progress as we would rather be in a simulated artificial world than in natural reality. Although rejecting traditional morals, it's sets a question whether this is "right" as it brings out the violent and sexual desire in people which could be dangerous for society.

1980s games do not allow the audience to have freedom, for example of what the character looks like, thinks like and what their outcome is. In postmodern gaming you are able to create fluid identities and in turn create a simulated version of how you want to be. Becoming immersed in a game gives the audience a sense of power, a sense in which they may not get in reality. This implies the emptiness which we feel, as we do not have freedom or power in our own lives. 

Tv although a modern concept as it can not be interacted with, can still attain aspects of post modernism. Black mirror does this by collapsing he boundary between human and technology, the rejection of societies traditional morals is also a post modern theory. The use of this is to create a warning of the future, by doing this it continues to appeal to audiences. By putting a negative view on gaming it gains audiences as they may turn against it.



10/02/15

Immersion- involvement in a text through imagination 

 Flow- the harder thee game the more pleasurable 

Fluid identities- our identities change they are not set real vs artificial 

Simulacra-collapsed boundaries between reality and hyper reality 

Ironic position/Detached position- viewers watch to be a apart of something in a group even if it is bad so they feel involved 

Sandbox games-minimal limitations, the player is free to roam around and select their own tasks to complete 

Avatar- simulated character portrayed as you want yourself to look 

Text vs audience
Historical 
Interaction
Audience has become the text 
Narrative has weakened 
The boundary between audience and text has weakened 
Hyper reality and simulacra has strengthened 

Detached positioning- guilty pleasure 
No value 
Popularity vs cultural value 
Meaning or significance- no human progress and therefore nothing matters anymore 
Style over substance- Debord 

Black mirror and wreck it Ralph aren't interactive and therefore aren't post modern 
Gaming is more postmodern 

Watchdog game 
Technology takes over the world 
Simulated characters- real people feelings 
Technology in technology 
Wreck it Ralph- game in a film 

How do games challenge traditional media-
you can do what you want 
No moral boundaries 
Storytelling- conforming until you can change the narrative
Wander around - sandbox 


Why do postmodern media texts cause controversy -
Lack of morals 
Emphasising with nazis

How is audience consumption different with game texts -
The audience become the text 
Prosumer 
Interaction 
Not believing the hyper reality 
Illogical 


Definitions- text 3

Immersion- involvement in a text through imagination 

 Flow- the harder thee game the more pleasurable 

Fluid identities- our identities change they are not set real vs artificial 

Simulacra-collapsed boundaries between reality and hyper reality 

Ironic position/Detached position- viewers watch to be a apart of something in a group even if it is bad so they feel involved 

Sandbox games-minimal limitations, the player is free to roam around and select their own tasks to complete 

Avatar- simulated character portrayed as you want yourself to look 

Tuesday 3 February 2015

White Bear








Xfactor

Summary

Future, distorted reality, dystopian
Constant advertisements
No escape
Makes us analyse where the world could be heading
Questions our society now and the future, reliance on tv (reality tv)
Fakery is what we like- superficial
Consumerism- buy shit that isn't even there
Bing's deep opinion sells out, becomes a product
Irony

Black Mirror questions our current society and where we are headed, by exploring our reliance on consumerism and reality TV. We depend on these to be happy. Bing's speech backs this up but he ironically sells out and becomes a TV star.