Tuesday 10 February 2015

Assessment

I have concluded the gaming is more postmodern than black mirror and wreck it Ralph as gaming is interactive and is only apparent with an audience. The audience are immersed into the game and have an influence on the narrative, where as in black mirror and wreck it Ralph they have set narratives as a result are modern. As well as breaking the boundary between text and audience, gaming allows the character to do as they please without any consequences rejecting traditional morals and therefore giving them freedom. This presents a lack of belief in progress as we would rather be in a simulated artificial world than in natural reality. Although rejecting traditional morals, it's sets a question whether this is "right" as it brings out the violent and sexual desire in people which could be dangerous for society.

1980s games do not allow the audience to have freedom, for example of what the character looks like, thinks like and what their outcome is. In postmodern gaming you are able to create fluid identities and in turn create a simulated version of how you want to be. Becoming immersed in a game gives the audience a sense of power, a sense in which they may not get in reality. This implies the emptiness which we feel, as we do not have freedom or power in our own lives. 

Tv although a modern concept as it can not be interacted with, can still attain aspects of post modernism. Black mirror does this by collapsing he boundary between human and technology, the rejection of societies traditional morals is also a post modern theory. The use of this is to create a warning of the future, by doing this it continues to appeal to audiences. By putting a negative view on gaming it gains audiences as they may turn against it.



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